Blockopolis – Version 4.1 Devlog
Blockopolis » Devlog
Hello Architects, we have released a quick balance and bug fix update for prototype 4.
Balancing changes:
- Population points are now exponentially bigger and thus are harder to accomplish without office and residential buildings. This prevents the player from spamming factory buildings as a viable strategy and rewards instead on long-term planning combining all of the 3 buildings.
- City upgrades and building upgrades are more rewarding in response to higher population points. Rewards the player to try get the next city level and finish buildings while taking risks.
- Higher bricks amount at start to encourage long term planning
- Initial building's max level is 3 instead of 4 to introduce the player of the finished building mechanic faster
- Added slightly more variety to the initial spawned bricks in the buildings
Bug fixes and additions:
- Fixed shops deducting 2 items when applied instead of 1
- Added a lose condition when you run out of space if all the buildings are finished but a new city level was not reached
- Added "GOAL" text for the population slider to focus the player on the main goal of the game
More to come!
Files
Blockopolis V0.4.1 103 MB
1 hour ago
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Blockopolis
Minimalistic Resource Management City Builder But With Falling Blocks
| Status | In development |
| Author | LightEyedGames |
| Genre | Strategy, Puzzle |
| Tags | 3D, City Builder, city-planning, indiegame, Minimalist, Relaxing, Singleplayer, Unity |
| Languages | English |
More posts
- Blockopolis – Version 4 Devlog3 days ago
- Devlog #3: Blockopolis Evolves – New Strategy, New Buildings, & Smarter Gamepl...May 21, 2025
- Second Prototype Build OutJan 05, 2025
- First Prototype Of BlockopolisDec 10, 2024
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